Product Market Manager, Games 2002-2004
Produced and implemented game developer market strategy for 3ds max. Responsible for features and strategy for multiple award-winning products (3ds max, gmax, Reactor, Paint Studio).
- Successfully managed two distributed / outsourced development projects by meeting tight and shifting deadlines.
- Identified and helped negotiate distribution agreements with 3rd party technology partners resulting in additional product revenues.
- Helped secure exclusive distribution agreement for game development tools from key partner resulting in tighter integration between development tools.
- Contributed to award-winning product releases through expert knowledge of the tool and production workflows.
- Focused market communications by identifying target decision makers and writing copy.
Product Manager 2000-2002
Managed design, development, and delivery of gmax, an award-winning game development software tool.
- Enabled increase in gmax sales through re-writing gmax business plan, eliminating unnecessary product development, and re-designing product licensing strategy.
- Wrote business plan for gmax 3rd party partners program.
- Reduced product support costs by outsourcing product support program.
Developer Relations Manager 1997-2000
Designed, developed, and deployed developer partner program for the division. Managed mission critical technical and marketing programs servicing key customers and third party technology partners.
- Reduced costs to administer program by roughly $200,000/year.
- Eliminated costly policies resulting in savings of $300,000/year.
- Managed Developer Relations budget and cost center ($750K).
Assistant Product Manager 1996-1997
Assisted with development and production of innovative java development tool.
- Produced product Samples and Tutorials.
- Produced content for product website.
- Recruited and managed product beta program.
