Autodesk / Discreet
From 1996 to 2004 I was employed by Discreet, a division of Autodesk, Inc. -- the sixth largest software developer in the world. Discreet is an award winning developer of high-performance software and integrated hardware and software systems serving the film, video, broadcast, games and design visualization markets. Discreet was awarded an Oscar for Scientific and Technical Achievement in 1998.
While at Discreet I served in a number of key roles, most recently as Product and Market Manager where I was responsible for Discreet's games market strategy and games specific features within 3ds max. I am proud to have contributed to 3 award winning releases of 3ds max.
In a prior role I was the Product Manager for an innovative games modification product called gmax. In 2001 gmax received an Innovation Award from Computer Graphics World. To date, there are more than 740,000 registered users of gmax.
I have extensive experience managing developer and customer relationships, and was responsible for designing and implementing a developer relations program for Discreet's software and systems technology platforms.
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